[Bf-committers] Still having problems to assign phong shading

Arne Schmitz bf-committers@blender.org
Wed, 11 Feb 2004 22:24:34 +0100


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Am Mittwoch, 11. Februar 2004 19:00 schrieb Meino Christian Cramer:
> =A0I assign a material with color, a shader "phong", no Ray
> =A0Transp/Mirror.
>
> =A0I render the image with yafray and: The sphere looks again like made
> =A0from gray chalk.

Let me guess: You have been using area lights? Try using point light source=
s=20
or something else. The area lights seem to "dull" down shiny surfaces.

Arne

=2D-=20
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