[Bf-committers] Still having problems to assign phong shading
Meino Christian Cramer
bf-committers@blender.org
Wed, 11 Feb 2004 19:00:29 +0100 (CET)
Hi,
...I dont know whether the following is a problem of Blender or
whether it is my own problem ;O) so I post it here.
Very simple scene:
A plane as floor, above an area ligh. A sphere on the floor in the
middle and camera pointing to that sphere. So far so nice.
Render with Yafray and I have a picture of a sphere on the floor.
Next step: I want to give the sphere a phong shading.
I assign a material with color, a shader "phong", no Ray
Transp/Mirror.
I render the image with yafray and: The sphere looks again like made
from gray chalk.
I am sure something is going very wrong here and I am /nearly/ sure I
am guilty :) ... but I cannot find the problem...
Any help is very appreciated ;)
Keep hacking!
Meino