[Bf-committers] Fwd: 2.32 seg fault

Peter den Bak bf-committers@blender.org
Tue, 3 Feb 2004 20:48:38 +0100


The work around is:
Go to edit mode.
Then deselect then subdivision surface button in the mesh panel.
Now press P to separate the selected cylinder, and after that re apply the
subdivision surface to both of the objects.

It seems that the subdivision surface option causes the crash.
Perhaps this information helps solving cause for this crash.

By the way, blender 2.30 and 2.31 also have this problem.

Regards,

Peter

-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org] On Behalf Of Martin Poirier
Sent: Tuesday, February 03, 2004 4:01 AM
To: committers bf
Subject: [Bf-committers] Fwd: 2.32 seg fault

Sounds like a bugfix release is on its way...

Martin

--- kino <kino@kino3d.com> wrote:
> Date: Tue, 3 Feb 2004 03:50:59 +0100
> From: kino <kino@kino3d.com>
> To: theeth@yahoo.com
> Subject: 2.32 seg fault
> 
> 
> Hi theeth
> 
> download this http://kino3d.com/files/sphe.blend
> 
> open it and go to edit mode
> press P to separate the Selected cilinder
> blender crash
> the official 2.32 
> 
> sorry mybe was better to write to the commit
> 
> Regards
> kino aka Gianluca :-)
> 


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