[Bf-committers] Game Engine Sound Behaviour
Alexander Ewering
blender at instinctive.de
Fri Dec 31 13:44:19 CET 2004
I have some doubts here how the game engine should behave in the following
situation:
I have a sound actuator set to "Play End". I trigger it, and it starts playing
a (longer) sound. Now when I *again* trigger this actuator *while* the same
sound is still playing, should it *stop* the already playing instance and
start it over, or should it *add* another instance?
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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