[Bf-committers] Game Engine Sound Ipos

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Thu Dec 30 04:53:35 CET 2004


I can't find anything about them in the game engine code.  I'm not sure how 
you set them up in the logic buttons either.

There is also code in the game engine for world ipos, but it's not hooked up 
to anything at the moment.

Kester

On Thursday 30 December 2004 14:15, Alexander Ewering wrote:
> On Thu, 30 Dec 2004, Alexander Ewering wrote:
> > Did Sound Ipos ever work in Blender? They are not even shown anymore in
> > 2.36, but they are indeed shown in 2.25.
>
> I've just found why they are not shown anymore - seems like they have been
> "forgotten" in the UI... makeover :)
>
> I've reactivated them, but they don't get evaluated properly by the engine.
>
> Only their initial value gets transferred when you hit P - then, the gain
> of sound objects is never updated again by the IPO (yes, I have an IPO
> Play actuator on it :)
>
> I can't verify if this once worked... but I assume it doesn't.
>
> Sadly, I'm not Game Engine savy enough to do this...
>
> Kester, this would be another nice thing to look into once I committed the
> revised sound system :)
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
>
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