[Bf-committers] Ogg Vorbis support

Nick Winters nickrwinters at gmail.com
Thu Dec 30 03:01:08 CET 2004


it did, it didn't always work though

screenie:
http://www.geocities.com/z3r0_d/files/soundWindowForOGG.png


On Wed, 29 Dec 2004 18:39:37 +0100 (CET), Alexander Ewering
<blender at instinctive.de> wrote:
> 
> Can anyone confirm or deny if Blender's Game engine ever had
> Ogg-Vorbis support?
> 
> There seem to be some provisions in the code (with the old
> FMOD SoundSystem), but other code (like getting the original
> sampling rate from the header) is missing for ogg vorbis files.
> 
> 
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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