[Bf-committers] Ogg Vorbis support
Nick Winters
nickrwinters at gmail.com
Thu Dec 30 03:01:08 CET 2004
it did, it didn't always work though
screenie:
http://www.geocities.com/z3r0_d/files/soundWindowForOGG.png
On Wed, 29 Dec 2004 18:39:37 +0100 (CET), Alexander Ewering
<blender at instinctive.de> wrote:
>
> Can anyone confirm or deny if Blender's Game engine ever had
> Ogg-Vorbis support?
>
> There seem to be some provisions in the code (with the old
> FMOD SoundSystem), but other code (like getting the original
> sampling rate from the header) is missing for ogg vorbis files.
>
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
More information about the Bf-committers
mailing list