[Bf-committers] Game Engine Sound Ipos
Alexander Ewering
blender at instinctive.de
Thu Dec 30 02:15:14 CET 2004
On Thu, 30 Dec 2004, Alexander Ewering wrote:
> Did Sound Ipos ever work in Blender? They are not even shown anymore in
> 2.36, but they are indeed shown in 2.25.
I've just found why they are not shown anymore - seems like they have been
"forgotten" in the UI... makeover :)
I've reactivated them, but they don't get evaluated properly by the engine.
Only their initial value gets transferred when you hit P - then, the gain
of sound objects is never updated again by the IPO (yes, I have an IPO
Play actuator on it :)
I can't verify if this once worked... but I assume it doesn't.
Sadly, I'm not Game Engine savy enough to do this...
Kester, this would be another nice thing to look into once I committed the
revised sound system :)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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