[Bf-committers] Ogg Vorbis support

Alexander Ewering blender at instinctive.de
Wed Dec 29 18:39:37 CET 2004


Can anyone confirm or deny if Blender's Game engine ever had
Ogg-Vorbis support?

There seem to be some provisions in the code (with the old
FMOD SoundSystem), but other code (like getting the original
sampling rate from the header) is missing for ogg vorbis files.


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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