[Bf-committers] Game Engine Audio status
Alexander Ewering
blender at instinctive.de
Tue Dec 28 23:17:53 CET 2004
On Tue, 28 Dec 2004, Gabriel Beloin wrote:
> i following your work with interest.
> Quick question,
> will your code be usefull to the sequencer which, i think also use openal?
No, the sequencer already uses SDL (I did the sequencer audio code too) - so
Blender gets a step closer to a unified sound system...
And I guess many people will be happy about one (strange) dependancy less
(OpenAL and all its pigtail)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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