[Bf-committers] Game engine audio recode

Alexander Ewering blender at instinctive.de
Tue Dec 28 01:27:41 CET 2004


BTW Kester, don't think I'm only complaining and not working ;)

I've already gotten far enough in a few hours to have working
Sound actuators, with no or forward looping, and distance
attenuation, all with SDL! :)


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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