[Bf-committers] Game engine audio recode

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Mon Dec 27 00:47:06 CET 2004


On Monday 27 December 2004 01:25, Alexander Ewering wrote:
> One problem with this is, of course, that I have no single machine
> available where the *current* game engine sound works, so I cannot compare
> the scaling of Volume with distance to the reference files. So that will
> need some experimenting.
Go with a physically based law. My physics book* lists it as:

I = P/(4*PI*r*r)

I = output volume
P = power output of source
r = distance from source

Kester

* University Physics, 9th edition / Young & Freedman


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