[Bf-committers] Game engine audio recode

Yann Vernier yann at donkey.dyndns.org
Sun Dec 26 16:43:54 CET 2004


On Sun, Dec 26, 2004 at 04:32:54PM +0100, Alexander Ewering wrote:
> Oops, now I notice that Blender has a static openal in it!

Precisely. I just rebuilt the sid version of openal into my build
environment, and that binary no longer crashes for me on repeated runs
of conveyor-head.blend. I'll have some test archives up at
http://donkey.dyndns.org/~yann/blender/builds/ soon, look for
"newopenal".

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