[Bf-committers] Game engine audio recode

Alexander Ewering blender at instinctive.de
Sun Dec 26 16:32:54 CET 2004


Oops, now I notice that Blender has a static openal in it!

On Sun, 26 Dec 2004, Yann Vernier wrote:

> On Sun, Dec 26, 2004 at 01:25:44PM +0100, Alexander Ewering wrote:
>> Yesterday, I've tried game engine sound on yet another box (the third
>> one), and guess what - it didn't work.
>
> I'm one of those (few?) who can use the OpenAL sound. It works perfectly
> on the first game engine run but may go crazy on a second run, including
> weird noises and segfaults. The Linux binary releases are built on my
> build system, featuring libopenal packages version 0.2003020200-1.2
> (Debian). I should probably try to rebuild the most recent available, as
> my general use system has version 0.2004090900-1.1. Strange I never
> thought of this before.. will try this and report back with results!
>
> -- 
> PGP fingerprint = 9242 DC15 2502 FEAB E15F  84C6 D538 EC09 5380 5746
>


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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