[Bf-committers] Re: motion capture blender

Yann Vernier yann at donkey.dyndns.org
Fri Dec 24 01:51:05 CET 2004


On Thu, Dec 23, 2004 at 06:29:29PM -0500, Matthias for Blender wrote:
> Although I did not read myself into the details of Blender, I assumed 
> that Blender allows this kind of live rendering and recording, either 
> through the animation editor, or through its gme engine. Am I right?

It has been done. There is the autokeying feature, I vaguely remember
something about flymode being recordable (that is likely wrong), and I
definitely remember a Python example in the game engine which recorded
object motions for later playback. 
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