[Bf-committers] Experiences with the engine and sound on linux
Alexander Ewering
blender at instinctive.de
Fri Dec 24 01:29:05 CET 2004
On Thu, 23 Dec 2004, Ryan Showalter wrote:
> I'm not putting OpenAL down. It is a good lib to use with gaming
> programs (I believe the Linux Unreal 2003/2004 games use it).
> However, I do agree that it has little documentation and choosing SDL
> (SDL_sound?) might be a better idea.
Yes. I will try to convert the game engine audio to SDL.
Also, I like to have total control over what I do, and do everything myself.
With OpenAL, you have the library doing everything for you.
With SDL, I will *just* use the bare audio output code that takes a single
buffer and outputs it to the DACs. All the rest (mixing, panning, etc.)
I'll happily do myself and I'll *know* it works :)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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