[Bf-committers] Experiences with the engine and sound on linux

Juan Julio Peña Mena jjulio.pena at verizon.net.do
Thu Dec 23 05:41:43 CET 2004


Your .blend gives me some camera error and I can't hear anything from
it.

But just before writting this I re-tested the game demos that came with
the Game Kit Book.. they all sounded fine, (except Power Boats, that's
allways a tricky one).  Tested on Linux and B 2.35


El jue, 23-12-2004 a las 16:24, Alexander Ewering escribió:

> On Thu, 23 Dec 2004, Juan Julio [ISO-8859-1] Pea Mena wrote:
> 
> > Call me crazy, but I'm on linux and the game engine sounds always worked
> > fine for me.  Both on RH9 and on Suse 9.1
> 
> Could you try the following file:
> 
> http://pub.intrr.org/getest.blend.gz
> 
> Just open it and press P. The [instinctive.]-Logo should say 'blip' each
> time it hits the (non-existing) floor.
> 
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
> 
> 
> ______________________________________________________________________
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bf-committers/attachments/20041223/f4d81623/attachment.htm


More information about the Bf-committers mailing list