[Bf-committers] New Booleans & Smooth Meshes (maybe I need math
help, maybe a shading glitch)
Ted Schundler
tschundler at gmail.com
Mon Dec 20 20:55:18 CET 2004
> In contrary to your paper however, Blender does use identical code for
> calculating the normals after leaving editmode (store in mesh) or
> recalculating them at rendertime (when a deform happened).
>
> There's also no relation with autosmoothing, that's an entire different
> case.
I didn't find the one after exiting edit mode. I found one in
convertBlenderScene.c, and put a printf in normalenrender() when my
first changes didn't seem to take effect. That function seems to only
get hit when autosmooth is on.
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