[Bf-committers] General thoughts on * mapping (Re: Re: parallaxmap error)

trip trip at spymac.com
Sat Dec 18 05:52:11 CET 2004


On Dec 17, 2004, at 8:06 PM, GSR - FR wrote:

>
> Also interesting is relief texture mapping (solves the edge problem
> that otherwise would require the expensive true displacement approach)
> http://www.inf.ufrgs.br/%7Eoliveira/pubs_files/RTM.pdf


Woa..!

That would be perfect for cutting down render times and game scenes. 
But what are the CPU usage for this ? Would it be real time or just 
another different way to use CPU cycles? And what of the fuzz around 
some of the edges as you can see in some of the picturees ??
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