[Bf-committers] 2.36 status...

Jacques Beaurain jbeaurain at istop.com
Wed Dec 15 14:02:25 CET 2004


Kester Maddock wrote:

>And some compilers don't have the new headers. :-(
>
>The best way forward IMHO is to make extern/stdcpp/include, and add eg 
>iostream that just #includes <iostream.h>
>
>Kester
>
>On Wednesday 15 December 2004 02:31, Arne Schmitz wrote:
>  
>
>>Am Montag, 15. November 2004 14:18 schrieb Jacques Beaurain:
>>    
>>
>>>PS: does anyone else building on Windows have to change <iostream.h> to
>>><iostream> all the time (see patch)?
>>>      
>>>
>>The iostream.h ist deprecated. ISO C++ defines iostream only. For all std
>>C++ headers the extension .h has been dropped. Some compilers still have
>>the .h versions available for backwards compatibility. GNU C++ prints a
>>warning message that the .h is obsolete.
>>
>>Arne
>>    
>>
>
>  
>
Which compilers? What I don't understand is how it works in all the 
other places for those compilers then. See:

...\extern\qhull\src\qhull_interface.cpp
...\intern\bmfont\test\simpletest\BMF_Test.cpp
...\intern\bsp\test\BSP_GhostTest\BSP_GhostTest3D.cpp
...\intern\bsp\test\BSP_GhostTest\main.cpp
...\intern\decimation\intern\future\LOD_NdQSDecimator.cpp
...\intern\decimation\intern\future\LOD_NdQuadric.cpp
...\intern\ghost\intern\GHOST_EventPrinter.cpp
...\intern\ghost\intern\GHOST_WindowX11.cpp
...\intern\ghost\test\gears\GHOST_Test.cpp
...\intern\iksolver\intern\IK_QSegment.cpp
...\intern\iksolver\intern\IK_Solver.cpp
...\intern\SoundSystem\intern\SND_Scene.cpp
...\source\blender\yafray\intern\yafexternal.cpp
...\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp
...\source\gameengine\GameLogic\SCA_IInputDevice.cpp
...\source\gameengine\GameLogic\SCA_KeyboardManager.cpp
...\source\gameengine\GameLogic\SCA_MouseSensor.cpp
...\source\gameengine\GameLogic\SCA_PropertySensor.cpp
...\source\gameengine\GameLogic\SCA_RandomEventManager.cpp
...\source\gameengine\GameLogic\SCA_RandomSensor.cpp
...\source\gameengine\GamePlayer\common\GPC_Engine.cpp
...\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp
...\source\gameengine\GamePlayer\common\GPC_RawImage.cpp
...\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp
...\source\gameengine\GamePlayer\common\unix\GPU_Canvas.cpp
...\source\gameengine\GamePlayer\common\unix\GPU_KeyboardDevice.cpp
...\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
...\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
...\source\gameengine\GamePlayer\netscape\src\ketsji\KXH_ketsji_hooks.cpp
...\source\gameengine\Ketsji\KX_CameraActuator.cpp
...\source\gameengine\Ketsji\KX_CDActuator.cpp
...\source\gameengine\Ketsji\KX_GameActuator.cpp
...\source\gameengine\Ketsji\KX_KetsjiEngine.cpp
...\source\gameengine\Ketsji\KX_RayEventManager.cpp
...\source\gameengine\Ketsji\KX_SceneActuator.cpp
...\source\gameengine\Ketsji\KX_SoundActuator.cpp
...\source\gameengine\Ketsji\KX_TouchSensor.cpp
...\source\gameengine\Ketsji\KX_TrackToActuator.cpp
...\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp
...\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp



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