[Bf-committers] 2.36 release proposal

Ton Roosendaal ton at blender.org
Tue Dec 14 16:02:45 CET 2004


Hi Kester & all!

As already noticed last sunday, doing a: cvs update -D "December 4,  
2004" in source/gameengine/ gives a pretty well behaving game engine.  
All errors as reported here the past days are solved then. Conveyorbelt  
runs OK too.
This was tested in OSX, Linux and Windows.

Only issue seems to be that the 'polyheder' bounding box type won't  
work, which is apparently from a later commit. However, the december 4  
engine seems to be much more stable than with the patch as proposed by  
Jacques.

For unknown reasons, cvs update -D "December 5, 2004" results in  
exactly the errors we discussed. The commit was bugfixes in Ipo and  
Action actuators. Got no clue...

Proposal: Release managers update to latest CVS, and move gameengine  
back to december 4. We will also make the source tarbal available on  
that level. Dunno how this works for CVS tagging... Hos, ideas?

Kester, can you agree with that? No risks you know? You can also - if  
you have time - check what went wrong in commit of december 5. Please  
let us know when you're awake over there!

Everyone: try the dec 4 rewind if you can see issues.

If this works, we can do release december 15 (tomorrow).

-Ton-

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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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