[Bf-committers] Texture button alignment patch

Ton Roosendaal ton at blender.org
Sat Dec 11 17:58:36 CET 2004


Hi,

I've committed the swatch patch, that was almost a "bug". And at least  
very useful for the copy-paste.
This however is part of an ongoing project, and not wise to sneak in  
such work last minute.

If all goes fine, the team working on button/panel reshuffle can  
complete work for 2.37.

-Ton-


On 11 Dec, 2004, at 7:00, Chris Burt wrote:

> Just did some minor adjustments so the alignment of some of the  
> texture buttons. Nothing really big to review. It just makes the  
> individual texture types look consistent with more similar positioning  
> of the buttons for Clouds, Marble, Stucci, and Wood. Not part of the  
> UI project but a quick improvement to appearance for 2.36 in my  
> opinion. Thanks!
>
> --Chris Burt
> Index: source/blender/src/buttons_shading.c
> ===================================================================
> RCS file:  
> /cvsroot/bf-blender/blender/source/blender/src/buttons_shading.c,v
> retrieving revision 1.113
> diff -u -p -u -r1.113 buttons_shading.c
> --- source/blender/src/buttons_shading.c	7 Dec 2004 18:14:03  
> -0000	1.113
> +++ source/blender/src/buttons_shading.c	11 Dec 2004 05:35:09 -0000
> @@ -879,17 +879,17 @@ static void texture_panel_wood(Tex *tex)
>  	uiSetButLock(tex->id.lib!=0, "Can't edit library data");
>  	
>  	uiBlockBeginAlign(block);
> -	uiDefButS(block, ROW, B_TEXPRV, "Bands",		10, 180, 75, 18,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses standard wood texture in bands");
> -	uiDefButS(block, ROW, B_TEXPRV, "Rings",		85, 180, 75, 18,  
> &tex->stype, 2.0, 1.0, 0, 0, "Uses wood texture in rings");
> -	uiDefButS(block, ROW, B_TEXPRV, "BandNoise",	160, 180, 75, 18,  
> &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood");
> -	uiDefButS(block, ROW, B_TEXPRV, "RingNoise",	235, 180, 75, 18,  
> &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings");
> +	uiDefButS(block, ROW, B_TEXPRV, "Bands",		10, 180, 75, 19,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses standard wood texture in bands");
> +	uiDefButS(block, ROW, B_TEXPRV, "Rings",		85, 180, 75, 19,  
> &tex->stype, 2.0, 1.0, 0, 0, "Uses wood texture in rings");
> +	uiDefButS(block, ROW, B_TEXPRV, "BandNoise",	160, 180, 75, 19,  
> &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood");
> +	uiDefButS(block, ROW, B_TEXPRV, "RingNoise",	235, 180, 75, 19,  
> &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings");
>
>  	uiDefButS(block, ROW, B_TEXPRV, "Soft noise",	10, 160, 150, 19,  
> &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
>  	uiDefButS(block, ROW, B_TEXPRV, "Hard noise",	160, 160, 150, 19,  
> &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
>  	
>  	uiBlockBeginAlign(block);
> -	uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :",	10, 130, 150, 19,  
> &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
> -	uiDefButF(block, NUM, B_TEXPRV, "Turbulence:",	160, 130, 150, 19,  
> &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise  
> and ringnoise types");
> +	uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :",	10, 110, 150, 19,  
> &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
> +	uiDefButF(block, NUM, B_TEXPRV, "Turbulence:",	10,  90, 150, 19,  
> &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise  
> and ringnoise types");
>  	uiBlockEndAlign(block);
>
>  	/* newnoise: noisebasis menu */
> @@ -936,9 +936,9 @@ static void texture_panel_marble(Tex *te
>  	uiSetButLock(tex->id.lib!=0, "Can't edit library data");
>
>  	uiBlockBeginAlign(block);
> -	uiDefButS(block, ROW, B_TEXPRV, "Soft",			10, 180, 100, 18,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses soft marble");
> -	uiDefButS(block, ROW, B_TEXPRV, "Sharp",		110, 180, 100, 18,  
> &tex->stype, 2.0, 1.0, 0, 0, "Uses more clearly defined marble");
> -	uiDefButS(block, ROW, B_TEXPRV, "Sharper",		210, 180, 100, 18,  
> &tex->stype, 2.0, 2.0, 0, 0, "Uses very clearly defined marble");
> +	uiDefButS(block, ROW, B_TEXPRV, "Soft",			10, 180, 100, 19,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses soft marble");
> +	uiDefButS(block, ROW, B_TEXPRV, "Sharp",		110, 180, 100, 19,  
> &tex->stype, 2.0, 1.0, 0, 0, "Uses more clearly defined marble");
> +	uiDefButS(block, ROW, B_TEXPRV, "Sharper",		210, 180, 100, 19,  
> &tex->stype, 2.0, 2.0, 0, 0, "Uses very clearly defined marble");
>
>  	uiDefButS(block, ROW, B_TEXPRV, "Soft noise",	10, 160, 150, 19,  
> &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
>  	uiDefButS(block, ROW, B_TEXPRV, "Hard noise",	160, 160, 150, 19,  
> &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
> @@ -965,13 +965,13 @@ static void texture_panel_clouds(Tex *te
>  	uiSetButLock(tex->id.lib!=0, "Can't edit library data");
>
>  	uiBlockBeginAlign(block);
> -	uiDefButS(block, ROW, B_TEXPRV, "Default",		10, 180, 70, 18,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses standard noise");
> -	uiDefButS(block, ROW, B_TEXPRV, "Color",		80, 180, 70, 18,  
> &tex->stype, 2.0, 1.0, 0, 0, "Lets Noise return RGB value");
> +	uiDefButS(block, ROW, B_TEXPRV, "Default",		10, 180, 70, 19,  
> &tex->stype, 2.0, 0.0, 0, 0, "Uses standard noise");
> +	uiDefButS(block, ROW, B_TEXPRV, "Color",		80, 180, 70, 19,  
> &tex->stype, 2.0, 1.0, 0, 0, "Lets Noise return RGB value");
>  	uiDefButS(block, ROW, B_TEXPRV, "Soft noise",	155, 180, 75, 19,  
> &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
>  	uiDefButS(block, ROW, B_TEXPRV, "Hard noise",	230, 180, 80, 19,  
> &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
>  	uiBlockBeginAlign(block);
> -	uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :",	10, 130, 150, 19,  
> &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
> -	uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:",	160, 130, 150, 19,  
> &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud  
> calculation");
> +	uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :",	10, 110, 150, 19,  
> &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
> +	uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:",	10,  90, 150, 19,   
> &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud  
> calculation");
>  	uiBlockEndAlign(block);
>  	
>  	/* newnoise: noisebasis menu */
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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