[Bf-committers] Help with Matrix problem

Alexander Ewering blender at instinctive.de
Sat Dec 11 17:49:49 CET 2004


To better understand what the current problem is, take a look here:

http://pub.intrr.org/grouprot.png

On the left you can see two object Groups, grouped into a third
Group (Group.003).

On the right, this group has been instanced and rotated by 45 deg.
around the view axis.

The boundboxes shown there are *correct*, but highly 'unintuitive'.

I guess it would be a task for a real 3d math genius to find a way
to construct a boundbox that is correct and at the same time
reflects the rotation of the group object. :)


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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