[Bf-committers] Fwd: Game Engine in Blender 2.35 Solaris

Kent Mein mein at cs.umn.edu
Fri Dec 10 14:29:45 CET 2004


In reply to Kester Maddock (Christopher.Maddock.1 at uni.massey.ac.nz):

> Hi guys,
> 
> Does anyone know if the game engine builds on Solaris?
> 
> Kester

Yep I had to disable it because of a python C++ issue with gcc.
I have it working now in cvs so the next release will have it.
I also finally got around to getting OpenAL sound working under solaris so
Christopher should be happy :)

Kent

> 
> ----------  Forwarded Message  ----------
> 
> Subject: Game Engine in Blender 2.35 Solaris
> Date: Friday 10 December 2004 02:43
> From: Sander <sander.brugmans at philips.com>
> To: Christopher.Maddock.1 at uni.massey.ac.nz
> 
> Hello Kester,
> 
> I got your name from the Elysiun forum in which i posted a question about the
>  absence of the Game Engine in the Solaris version of Blender 2.35. I hope
>  you can help me out with the following problem I have.
> 
> For a project I am working on I need Blender on Solaris. Unfortunatly I was
>  unable to use the Game Engine in this version. When I press the 'P' button I
>  got the message : "Game engine is disabled in this release". Is this correct
>  behaviour?  (i.e. there is no game engine in the Solaris version). Is it
>  possible to compile the Solaris version with the Game Engine enabled?
> 
> Thanks in advance,
> 
> Greetings,
> 
> Sander.
> 
> -------------------------------------------------------
> 
> -- 
> I'm having an EMOTIONAL OUTBURST!!  But, uh, WHY is there a WAFFLE in
> my PAJAMA POCKET??
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-- 
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http://www.cs.umn.edu/~mein


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