[Bf-committers] Fwd: Game Engine in Blender 2.35 Solaris
Kent Mein
mein at cs.umn.edu
Fri Dec 10 14:29:45 CET 2004
In reply to Kester Maddock (Christopher.Maddock.1 at uni.massey.ac.nz):
> Hi guys,
>
> Does anyone know if the game engine builds on Solaris?
>
> Kester
Yep I had to disable it because of a python C++ issue with gcc.
I have it working now in cvs so the next release will have it.
I also finally got around to getting OpenAL sound working under solaris so
Christopher should be happy :)
Kent
>
> ---------- Forwarded Message ----------
>
> Subject: Game Engine in Blender 2.35 Solaris
> Date: Friday 10 December 2004 02:43
> From: Sander <sander.brugmans at philips.com>
> To: Christopher.Maddock.1 at uni.massey.ac.nz
>
> Hello Kester,
>
> I got your name from the Elysiun forum in which i posted a question about the
> absence of the Game Engine in the Solaris version of Blender 2.35. I hope
> you can help me out with the following problem I have.
>
> For a project I am working on I need Blender on Solaris. Unfortunatly I was
> unable to use the Game Engine in this version. When I press the 'P' button I
> got the message : "Game engine is disabled in this release". Is this correct
> behaviour? (i.e. there is no game engine in the Solaris version). Is it
> possible to compile the Solaris version with the Game Engine enabled?
>
> Thanks in advance,
>
> Greetings,
>
> Sander.
>
> -------------------------------------------------------
>
> --
> I'm having an EMOTIONAL OUTBURST!! But, uh, WHY is there a WAFFLE in
> my PAJAMA POCKET??
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--
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