[Bf-committers] 2.36 status
Ton Roosendaal
ton at blender.org
Thu Dec 9 20:08:43 CET 2004
Hi,
> Post2 from SHABA
> http://www.elysiun.com/forum/viewtopic.php?t=34523
Me must wait for him to make it a bug report we can use.
>
> Post 3 oyster and post 5 from lusque
> http://www.blender.org/modules.php?
> op=modload&name=phpBB2&file=viewtopic&t=5190
One real bug report, fixed that.
The normal map issue... well, well... is it the purpose to steal doom3
maps or so? :)
Since it's new in Blender I don't mind joining a standard. But I've
already found three different methods... we just support the Vulcan
method, based on simple logic!
-Ton-
>
>
>
>
>
> Ton Roosendaal wrote:
>> Hi,
>> I'm still waiting for Yann, if he has time for a Linux RC2 candidate.
>> Testing goes fine, the stream of bugreports is drying up, although
>> quite some engine ones are pending still. Kester, what's your
>> opinion? (my suggestion, call engine still being "stabilized" and
>> also move reports to the todo, if it's about expectations and not
>> about failing code).
>> The only thing I try to resolve here is the two render reports
>> pending, with one of them concerning wrong normals to be used for
>> glass. I'd prefer to have 1 day more to work on it. The change in
>> code won't be big, just the proper pluses and minuses :)
>> Doing this weekend a release is for me still possible... shall we do
>> it sunday? Then the total 'freeze' has been 4 weeks.
>> -Ton-
>> ----------------------------------------------------------------------
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>> http://www.blender.org
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