[Bf-committers] Renderman Exporter
Ton Roosendaal
ton at blender.org
Thu Dec 9 20:04:45 CET 2004
Hi,
Didn't mean using the yafray language, but that other renderers can
benefit all the work done by Alfredo and Jandro to make export and
plugin work in Blender itself.
However, Yafray has polluted the code a bit too much, just hardcoded
adding values everywhere. There's nicer ways to do so, and still have
good UI (and file save/load). Would be interesting to check on.
-Ton-
On 9 Dec, 2004, at 19:08, Robert Wenzlaff wrote:
> At 10:13 AM 12/9/04, you wrote:
>> There's no official project on this topic yet. The Aqsis team however
>> has expressed interest to work on it, especially if we can find a good
>> way how to re-use current export for yafray.
>
> Is the Yafray language general enough that it could be used as an
> intermediate code for a generalized export lib?
>
> My idea is to change "yafray export" to "generalized export" and you
> select a .so/.dll that takes the intermediate language in and
> translates it to whatever renderer the .dll/.so was written for. Then
> ideally the .so/.dll would provide an image back to Blender for
> preview.
>
> It's kinda' backwards, though. To me it seems that rib would be the
> almost ideal intermediate language, as many renderers would not need
> an extra step and could deal with the rib info directly.
>
> Robert Wenzlaff
>
>
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Ton Roosendaal Blender Foundation ton at blender.org
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