[Bf-committers] Bump mapping computation issue

Stephane SOPPERA stephane.soppera at wanadoo.fr
Mon Dec 6 20:18:56 CET 2004


Ton Roosendaal wrote:

> Hi,
>
> I will include the UV textures of course. I've only tested orco's. :)

ok, sorry for being so impatient ;)
Tell me when it will be done so that I can do some testing.

Thanks for you work!

> And yes, all the texture normal code in Blender uses derivates.

Where are these derivates computed?

Thanks again,
Stéphane

-- 
Stephane SOPPERA
http://perso.wanadoo.fr/stephane.soppera 




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