[Bf-committers] Bump mapping computation issue
Stephane SOPPERA
stephane.soppera at wanadoo.fr
Mon Dec 6 20:18:56 CET 2004
Ton Roosendaal wrote:
> Hi,
>
> I will include the UV textures of course. I've only tested orco's. :)
ok, sorry for being so impatient ;)
Tell me when it will be done so that I can do some testing.
Thanks for you work!
> And yes, all the texture normal code in Blender uses derivates.
Where are these derivates computed?
Thanks again,
Stéphane
--
Stephane SOPPERA
http://perso.wanadoo.fr/stephane.soppera
More information about the Bf-committers
mailing list