[Bf-committers] I've made a custom hotkey system for Blender!
Jean-Luc Peuriere
jlp at nerim.net
Mon Dec 6 07:50:08 CET 2004
Le 6 déc. 04, à 07:08, joeedh a écrit :
> I added a char keybinding[24][3] member to the user def struct. For
> each member of the array, [0] is the key code, [1] is NULL (because
> the UI expects null-terminated strings) and [2] is the qualifyer for
> it (such as shift, alt, whatever, based on the values in
> BKE_global.h).
>
> I did this for simpicity, and because I already have two new structs
> in my Blender DNA, one new Library block type, and I don't wish to
> further pollute the DNA code with even more structs.
>
So you add another level of indirection, between GHOST and blender
event system ? i'm not sure it's wise
event system need an overhaul and will be reworked (i'm doing some work
on the lower GHOST one too), is the timing really good ?
--
Jean-Luc
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