[Bf-committers] I've made a custom hotkey system for Blender!
Alexander Ewering
blender at instinctive.de
Mon Dec 6 07:13:24 CET 2004
On Sun, 5 Dec 2004, joeedh wrote:
> IF THIS IS NOT ALREADY BEING WORKED ON (don't you just hate all caps):
>
> I added a char keybinding[24][3] member to the user def struct. For each
> member of the array, [0] is the key code, [1] is NULL (because the UI expects
> null-terminated strings) and [2] is the qualifyer for it (such as shift,
> alt, whatever, based on the values in BKE_global.h).
I'm not sure if you know what you're doing ;)
For example, G.qual is a short. How do you plan to represent all possible
values should it once get extended beyond bit 5? And did you care for
endianness issues while converting between char and short? ;-)
And there cannot be more than 24 custom keybindings?
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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