[Bf-committers] Bump mapping computation issue

Alexander Ewering blender at instinctive.de
Mon Dec 6 00:06:12 CET 2004


On Mon, 6 Dec 2004, Arne Schmitz wrote:

> Grr... Why does everyone and their uncle suddenly call  the partial
> derivatives tangent and binormal?? I guess nvidia has so much bad
> influence... :^)

...for the same reason people nowadays call materials "shaders" ;)

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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