[Bf-committers] 8 Texture channels for World...

Jason Saunders blenergetic at gmail.com
Wed Dec 1 23:42:11 CET 2004


that couldn't work with the current UI, plus (so i thought) there are
8 channels hardcoded into blender (not to clear on what that means, or
why it can't change). But mabey, there are really TEN channels coded
in :)


On Wed, 1 Dec 2004 14:00:29 -0500, car <trip at spymac.com> wrote:
> it would be rally nice to just have an unlimited amount somehow.
> Or at least 50, lots of control there, kinda stupid though
> 
> 
> 
> 
> On Dec 1, 2004, at 1:47 PM, malefico andauer wrote:
> 
> >  --- Jason Saunders <blenergetic at gmail.com> escribió:
> >
> >> panel, there is room for more channels). If so, this
> >> would be great,
> >> because often i will run out of channels with
> >> intense procedural work
> >> :)
> >>
> >
> > Indeed ! :)
> >
> >
> >> <ton at blender.org> wrote:
> >>
> >>> Hi,
> >>>
> >>> The UI even has space for 10 :)
> >>> I'll look into it, if it can be done risk free I
> >>>
> >> sneak it in before
> >>
> >>> release. But I am afraid for a can of worms... for
> >>>
> >> example ipos have to
> >>
> >>> work, copying/duplicating objects, etc.
> >>>
> >
> > IIRC in Tuhopuu I could animate all 8 channels so
> > maybe most of the work is already done ? well, hope
> > you can look into it.
> >
> > Thanks in advance !
> >
> > malefico.
> >
> >
> >
> >
> >
> >
> >
> >
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