[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/include BDR_editcurve.h interface.h blender/source/blender/src buttons_editing.c editcurve.c editobject.c interface.c interface_draw.c interface_panel.c resources.c space.c usiblender.c

Alexander Ewering blender at instinctive.de
Tue Aug 31 16:44:42 CEST 2004



On Tue, 31 Aug 2004, Ton Roosendaal wrote:

> Hi,
>
> Several reasons. The scene copy function is very primitive, which doesn't 
> reliable make full copies. Further that then only works when you hack in low 
> level datastructure calls in Blender. Is all too much risk and work for now.
>
> The main advantage of a file-save undo is that there's no hacking needed, 
> using existing functionality. On my slow 450 Mhz mac, files up to 5 meg work 
> very interactive still. Over 20 meg it becomes a pain yes.
>
> Since we're in after-release time, I want to use this period for feedback. I 
> also have ideas to solve certain issues, like saving partial files for 
> example.
>
> The current code is incredible short & clean, easy to support, and can also 
> be removed simply.

Then, it would be nice looking into extending the save/load stuff to
be able to work with memory rather than a disk file. So, in effect, modify
the low-level functions that do the file i/o (fopen, fwrite, etc.) and
let them use memory instead of disk files.


| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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