[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/include BDR_editcurve.h interface.h blender/source/blender/src buttons_editing.c editcurve.c editobject.c interface.c interface_draw.c interface_panel.c resources.c space.c usiblender.c

Ton Roosendaal ton at blender.org
Tue Aug 31 16:41:52 CEST 2004


Several reasons. The scene copy function is very primitive, which  
doesn't reliable make full copies. Further that then only works when  
you hack in low level datastructure calls in Blender. Is all too much  
risk and work for now.

The main advantage of a file-save undo is that there's no hacking  
needed, using existing functionality. On my slow 450 Mhz mac, files up  
to 5 meg work very interactive still. Over 20 meg it becomes a pain yes.

Since we're in after-release time, I want to use this period for  
feedback. I also have ideas to solve certain issues, like saving  
partial files for example.

The current code is incredible short & clean, easy to support, and can  
also be removed simply.


On Tuesday, Aug 31, 2004, at 15:56 Europe/Amsterdam, Alexander Ewering  

> On Tue, 31 Aug 2004, Ton Roosendaal wrote:
>>  2) Framework for global undo
>>  The undo calls themselves are commented out. In a next commit I want  
>> to
>>  enable it for a couple of main features, for further feedback.
>>  The speed goes surprisingly well, especially with this new version  
>> that
>>  'pushes' undo after a command, ensuring interactivity isnt frustrated
> Sorry, but is this the undo system that simply saves and loads .blend  
> files?
> If yes, I have some serious concerns about its usability. Many of my
> projects are 10s of MBs in size and take several seconds to save.
> Why didn't you, as Blender's main code architect, use a scene-based
> hack or something similar? Even I did that, and it worked reasonably  
> well
> and fast.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Ton Roosendaal  Blender Foundation ton at blender.org  

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