[Bf-committers] re: Audio/Video update (Bob Holcomb)

levon levonh at internode.on.net
Tue Aug 31 16:40:00 CEST 2004

this would be great to have, one other thing i think would be a great 
feature to have in the sequencer would be to draw the ipos over the 
clips themselves, ie the way pro tools and other audio/video programs do 
it. as it is you have to use the first 100 frames of FAC in the ipo 
window, which isnt the easiest way it could be done, and requires alot 
more trial and error/ calculating.

if you need help testing it give me a yell :D, but i cant code sorry.

>Message: 1
>Date: Mon, 30 Aug 2004 05:35:37 -0500
>From: "Bob Holcomb" <bob_holcomb at hotmail.com>
>Subject: [Bf-committers] Audio/Video update
>To: bf-committers at projects.blender.org
>Message-ID: <BAY17-F23dTfMqiXYd40005109b at hotmail.com>
>Content-Type: text/plain; format=flowed
>Thanks for the feedback.  I've decided to give a whirl, I've started 
>creating the UI for an audio tab and a video tab that will be on the render 
>format panel.  Then I will work at integrating ffmpeg into the 
>sequencer/renderer code.  I'm also looking at creating IPO's that will 
>adjust the audio pan and volume of audio objects in the sequencer.  If you 
>have any pointers about how you previously had looked at doing this, I'd 
>love to know.  A couple of quick questions:  Is it better to use the 
>Tuhopuu-2 code base, or a blender code base when I start or would it even 
>matter for this project?  Is it best to post questions here or at the 
>blender.org forums?   Thanks for your time.

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