[Bf-committers] GHOST refactoring

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Fri Aug 27 04:07:43 CEST 2004

Hi Jean-Luc,

The game engine could do with:
The ability to request extra buffers. (destination alpha, accum buffer,=20
stencil buffer, multisample buffers, stereo buffers)  This could be quite=20
hard to do, since it requires recreating the window.
The ability to request pbuffers/render to texture.

Other stuff:
A message box call, that blender can use to display an error to the user,=20
instead of printing to the console & exiting.

I'd have a poke at doing this for X11 & Win32.



On Wednesday 25 August 2004 07:19, Jean-Luc_Peuri=E8re wrote:
> Hi,
> A first draft of the work document was wikified :
> http://wiki.blender.org/bin/view.pl/Blenderdev/GhostRefactoring
> please comment and collaborate

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