[Bf-committers] inconsistent units
Bart
bf-committers@blender.org
Mon, 16 Aug 2004 19:05:41 +0200
Ok,
but better then call it scale (size is confusing). And what about a size
input that depends on the bounding box?
Martin Poirier wrote:
> size is a relative property, it has next to nothing to
> do with the bounding size of the object.
>
> Size indicates the scaling of the object from its
> reference size. Which means that if an object has Size
> = (3, 3, 3) (3 times as big on all axis) and a vertex
> on (1, 1, 1), the real position of the vertex will be
> (3, 3, 3).
>
> There's nothing wrong here as long as you know what
> size means.
>
> Martin
>
> --- Bart <bart@neeneenee.de> wrote:
>
>
>>Why are units of size, vertex positions and grid
>>spacing are not the same?
>>
>>Small example:
>>- you creat a cube in the top view
>>- the transform propertie panel shows size of 1x1x1
>>- but at the grid (that has spacing 1 too) you can
>>see it is 2x2x2
>>- the Vertex XYZ are always something like -1,1,1 in
>>relation to the
>> center of the object, that means the object is
>>2x2x2 too
>>- creating a cube that is 8x11x2 has the same
>>vertext cords (something
>> like -1,1,1) like a cube with size 1x1x1
>>
>>seems there is something really wrong :(
>>_______________________________________________
>>Bf-committers mailing list
>>Bf-committers@blender.org
>>
>
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>
>
>
>
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