[Bf-committers] Radiosity errors

Manuel Bastioni bf-committers@blender.org
Mon, 16 Aug 2004 17:24:28 +0200


Because my english is too poor to describe
the problem by word, I've done a little
article with a lot of illustrations, here:

http://www.dedalo-3d.com/index.php?filename=SXCOL/experiments/radiosity_errors.html

You can download the test file too, here:

http://www.dedalo-3d.com/lab/ss_problem.zip

It seem the radiosity can't be used for
complex meshes (as humans).

I think this can be related with "no-manifold"
meshes, but the errors seem to happen not during
calculation but when a new mesh is created.

Please tell me your ideas and opinion about this:
it's very important for MakeHuman project use
the radiosity, in order to apply the new script
of Xavier Ligey:

http://perso.wanadoo.fr/blenderic/SSS3.html

thanks,

                  Manuel