[Bf-committers] Proportional editing and Python scripts

Meino Christian Cramer bf-committers@blender.org
Tue, 10 Aug 2004 17:15:06 +0200 (CEST)


From: Jiri Hnidek <jiri.hnidek@vslib.cz>
Subject: Re: [Bf-committers] Proportional editing and Python scripts
Date: Tue, 10 Aug 2004 16:24:04 +0200

Thank you for the link...

But let me go back to the initial question of my previous mail.

Is there a way to switch on proportional editing mode for changes made
by a script to a mesh ?

Meino


> Hi,
> you can find some python script doing some symetrical editing function here:
> 
> http://ash.webpark.sk/download/mirror.zip
> 
> Some documentation (in Slovakian language) can be found here:
> 
> http://ash.webpark.sk/mirror.htm
> 
> Try to author of this script:
> 
> ashsid@post.sk
> 
> Best regards
> 
> Jiri
> 
> >Hi,
> >
> > cause I am missing symmetrical editing functions in Blender (many
> > things of our daily life are at least partly symmetrical in one or
> > the other way) I am trying to build a Python script which tries to
> > emulate a little of this functionality.
> >
> > I encounter a problem, which I dont know how solve.
> >
> > When in proportinal edit mode -- say with smooth falloff -- one can
> > grab one vertex of a mesh and move it a little. Others in a certain
> > sphere will follow then.
> >
> > It is easy to detect for a script, which vertex was selected, what
> > was changed and to move its symmetrical (or mirrored) counterpart the
> > same (but mirrored) way.
> >
> > Unfortunately I was not able to switch on proportional editing mode
> > for vertice changed by my script.
> >
> > What did I miss? Or isn't it possible in general?
> >
> > Thank you very much for your attention and your help in advance!
> > 
> >
> > Kind regards,
> > Meino, the end-user ;)
> >  
> >
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