[Bf-committers] Feature Proposal
Jonathan Merritt
bf-committers@blender.org
Sun, 08 Aug 2004 12:22:24 +1000
OK, it seems that the "drag functionality" of solidify is actually
extrusion along surface normals. This is different from what I'd
originally read as being a "cap holes" function.
Jonathan Merritt.
Bart wrote:
> I updated the solidify section with a example picture and links to
> solidify plugins from other software (bottom).
>
> Take a look.
>
>> Jonathan Merritt wrote:
>>
>>> Hello Bart,
>>>
>>>> After i talked with other cg artists about blender (i use Blender,
>>>> they
>>>> use 3dsMax) i started creating a feature proposal:
>>>> http://www.neeneenee.de/blender/features/
>>>
>>>
>>>
>>> I'd say that the first three of these features - advanced loop
>>> subdivide, hilight move axis, and the different viewport behaviours
>>> - are all relatively minor things (certainly the last two).
>>> However, the relatively insignificant details of tiny features like
>>> these seem to be endlessly, endlessly debated, so I can only wish
>>> you luck on finding a consensus... >:-]
>>>
>>> In Tuhopuu at least, the axis along which an object is being dragged
>>> is already shown (as you describe) when that axis has been
>>> constrained. I haven't been using the main Blender tree for a
>>> while. Is that feature not yet available?
>>>
>>> Your final suggestion - a solidify function - sounds partially like
>>> the "Cap Holes" modifier from 3DSMax. I'm not sure exactly what you
>>> mean by the dragging capability of this function though. Could you
>>> perhaps expand on that idea a little, maybe with some more
>>> examples? What is the proposed algorithm, and (how) will it work
>>> for complicated meshes?
>>>
>>> Jonathan Merritt.
>>