[Bf-committers] Feature Proposal

Charles Wardlaw bf-committers@blender.org
Sat, 7 Aug 2004 17:40:28 -0700 (PDT)


Actually, constrained viewport rotation is something I asked for a long
time ago, but didn't quite have the words to describe. ^-^

I've always thought that since the mouse is itself a 2D device, making
it operate in three dimensions all at once is a strange task.  Thus, I
like how in other programs the two mouse axes are mapped to (generally)
viewport x and z, while another button activates movement around the y
axis.  It would be easy to implement (seeing as there's
already a dropdown bar in the system settings for choosing mouse
rotation behavior).  I'd suggest using some sort of key combination to
switch between the two main axes and the third one, since the middle
mouse button is used for a host of other things.

But yeah, when the camera pitches in 3D view when all I wanted was to
rotate it along a flat plane, it always irks me.

- Charles


--- Chris Burt <desoto@blender.spaceisbig.com> wrote:

> I think advanced loop subdivide and the viewport behaviors are good 
> ideas.  The first feature however can be done simply by pressing CTRL
> + 
> R multiple times so I'm afraid you'll have a difficult time
> convincing 
> developers of the usefulness.  However, constraining rotation of the 
> viewport to certain axis would very nice in my opinion.  Especially 
> since grab and adding new objects uses the viewport for the objects 
> coordinates.  You have my thumbs up on that. (Whatever that means)
> 
> Jonathan Merritt wrote:
> 
> > Hello Bart,
> >
> >> After i talked with other cg artists about blender (i use Blender,
> they
> >> use 3dsMax) i started creating a feature proposal:
> >> http://www.neeneenee.de/blender/features/
> >
> >
> >
> > I'd say that the first three of these features - advanced loop 
> > subdivide, hilight move axis, and the different viewport behaviours
> - 
> > are all relatively minor things (certainly the last two).  However,
> 
> > the relatively insignificant details of tiny features like these
> seem 
> > to be endlessly, endlessly debated, so I can only wish you luck on 
> > finding a consensus... >:-]
> >
> > In Tuhopuu at least, the axis along which an object is being
> dragged 
> > is already shown (as you describe) when that axis has been 
> > constrained.  I haven't been using the main Blender tree for a
> while.  
> > Is that feature not yet available?
> >
> > Your final suggestion - a solidify function - sounds partially like
> 
> > the "Cap Holes" modifier from 3DSMax.  I'm not sure exactly what
> you 
> > mean by the dragging capability of this function though.  Could you
> 
> > perhaps expand on that idea a little, maybe with some more
> examples?  
> > What is the proposed algorithm, and (how) will it work for
> complicated 
> > meshes?
> >
> > Jonathan Merritt.
> > _______________________________________________
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> >
> >
> 
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