[Bf-committers] Release AHOY 1
Campbell Barton
bf-committers@blender.org
Thu, 05 Aug 2004 09:49:07 +1000
Theres a tiny bug in BF-Blender that I fixed. Wasnt bad but it crashed
blender- segfulted.
Deleate all objects in your scene.
Select>>Group>>Parent
>>Instant crash<<
There are situations you might have a blend with no object in the
current scene (but still not want blender to loose your work) so I added
a line to fix it :).
space.c: line:536
_______________
void select_parent(void) /* Makes parent active and de-selected OBACT */
{
Base *base, *startbase, *basact=NULL, *oldbasact;
if (!(OBACT->parent)) return;
NEEDS TO BE CHANGED TO
___________
void select_parent(void) /* Makes parent active and de-selected OBACT */
{
Base *base, *startbase, *basact=NULL, *oldbasact;
* if (!(OBACT)) return;*
if (!(OBACT->parent)) return;
- Cam
Ton Roosendaal wrote:
> Hi all,
>
> Of course last minute bug reports will come in (right now checking
> one!). But I'd prefer the platform managers to have cvs update
> competely and compile and start doing tests.
>
> Thursday euro daytime I'll report on final status based on feedback.
>
> Thanks!
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
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--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton@metavr.com
phone: AU (03) 5229 0241