[Bf-committers] Release AHOY 1

Ton Roosendaal bf-committers@blender.org
Fri, 30 Apr 2004 12:21:14 +0200


Hi,

http://download.blender.org/demo/test/

-Ton-

On Friday, Apr 30, 2004, at 04:06 Europe/Amsterdam, trip wrote:

> Where are the test demo game blend files please ... ^v^?
> And Python 2.3 test files. I have the BF build compiling. The only  
> thing that is broken is the game engine.
> It works but it is no where near 2.25 days yet in speed and box of box  
> testings. The sphere to determine size of effect does not change the  
> effect range. And the bounds menu does not show any different bounds.
>
> Just posting my quick sights of it, this is not to be spoken as a  
> complaint.
>
>
> On Apr 29, 2004, at 2:05 PM, Ton Roosendaal wrote:
>
>> Hi all,
>>
>> Everything is committed now, with one exception: the new splash. That  
>> won't affect compiling a lot (no dependency, no code involved) so we  
>> can officially assume it's a frozen CVS. Start making builds with it  
>> and give it a final test.
>>
>> My build survived the 232 regression files. I'll upload a new set  
>> though. And add next to it the gamedemos.
>>
>> So Platform Bosses can start preparing! But wait with uploading  
>> binaries for the final mail from me when the splash is in.
>>
>> Thanks!
>>
>> -Ton-
>>
>>
>> ---------------------------------------------------------------------- 
>> ----
>> Ton Roosendaal  Blender Foundation ton@blender.org  
>> http://www.blender.org
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://www.blender.org/mailman/listinfo/bf-committers
>>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org