[Bf-committers] GUI menu locked in window

car bf-committers@blender.org
Tue, 27 Apr 2004 10:46:33 -0400


Hello...
> Sorry, but that idea is simply opposite to how it's implemented.  
> Blender has a builtin window manager, that restricts all  
> drawing/events to the window itself. Each subwindow in blender is  
> meant to be totally stand-alone, and should be treated that way.
>
> The only exception case are hotkey menus (like Q key), which are  
> allowed to draw over the entire GUI.
>

That will be a HUGE stepping stone then...

> And an other important aspect not to forget: we defined strict usage  
> and awareness of "Context" when we re-evaluated the interface last  
> year. You can still read that in the original design doc on our site.  
> This is simply to notice for the Nkey menu for IpoWindow; that one has  
> no use at all to be moved around, would even be extremely confusing  
> when you have 2 ipowindows open for example.

Yes but there is always room for improvement.
>
> (BTW: I don't read cgtalk. If that article has interesting viewpoints,  
> give us a summary!)
>

Will do !
^v^


> -Ton-
>
>
>> . While that is a silly idea, it just apart of this idea. The real  
>> meat of the idea is to have ALL menu groups to be able to freely  hop  
>> into each others windows.
>>
>> The next idea is the hard one. To be able to have a new GUI window  
>> pane that will let you create and assign a button to a to your custom  
>> button. So a truly custom menu could be created for supreme speed  
>> work flow. The buttons would just be stock buttons or a simple draw  
>> button thing.
>>
>> Another idea is taken from an out side source. To be able to just  
>> physically drag a button out and onto a menu group. This would not  
>> let you determine the size of the button but it would give the power  
>> of custom.
>>
>> The one and exact reason for all of this is to attract more coders  
>> into the coder base. I am trying to find an answer to the massive  
>> amount of feature requests that are made and dreamed upon but never  
>> created.
>>
>> My other project of Bounty is in the works still. And it is another  
>> idea that complements this.
>>
>>
>>
>>
>> On Apr 25, 2004, at 6:13 AM, Ton Roosendaal wrote:
>>
>>> Hi,
>>>
>>> I find it hard to digest information from this proposal... but it  
>>> resembles one of the design proposals from the original 2.3 todo  
>>> doc.
>>> When I can find time, I wanted to allow to have another (or  
>>> multiple) Blender windows open next to each to each other. This in  
>>> first instance to support dual screen better, but it could also  
>>> allow to visualize multiple Blender scenes on one desktop, multiple  
>>> editmodes, or the rendered window on other screen, etc.
>>> In theory, you then can also "unglue" an existing (subdivision)  
>>> window in Blender to become a real desktop based window. Optional of  
>>> course. I still consider a subdivision system offering better  
>>> workflow than having your desktop cluttered with lotsa overlapping  
>>> windows.
>>
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>>
>>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
>
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