[Bf-committers] GUI menu locked in window

Ton Roosendaal bf-committers@blender.org
Sun, 25 Apr 2004 12:13:26 +0200


I find it hard to digest information from this proposal... but it  
resembles one of the design proposals from the original 2.3 todo doc.
When I can find time, I wanted to allow to have another (or multiple)  
Blender windows open next to each to each other. This in first instance  
to support dual screen better, but it could also allow to visualize  
multiple Blender scenes on one desktop, multiple editmodes, or the  
rendered window on other screen, etc.
In theory, you then can also "unglue" an existing (subdivision) window  
in Blender to become a real desktop based window. Optional of course. I  
still consider a subdivision system offering better workflow than  
having your desktop cluttered with lotsa overlapping windows.


On Saturday, Apr 24, 2004, at 01:40 Europe/Amsterdam, trip wrote:

> Simple idea. What is it that locks a menu group in a window? The N key  
> transform menu seem to be a different menu style than the toolbar  
> menus. But an IPO window has the same window type as the N key to. But  
> you can not move the menu to the 3d view.
> So, the idea is:
> Make all menus into the close-able kind then remove the window lock.
> Problem: closing a window would make the window go away. Answer: it  
> would just snap back to the home of where it normally lives.
> Use: This would give the power to make custom windows with all of the  
> menus that you need.
> 	It would give the power of having only the 3d view open with all of  
> the menu's that you want. And it would make the interface more up to  
> date looking with it's transparency.
> This is not a feature request per say. I am willing to try and figure  
> it out with some help. So please give me some insight if you can.
> The biggest idea for it is way beyond my clue of thought. But if we  
> could have a button Maker interface that could link buttons to  
> features so a custom interface could have a super custom menu. More  
> mock ups later.
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Ton Roosendaal  Blender Foundation ton@blender.org