[Bf-committers] CVS Compilation under VS.net 2003
Nathan Letwory
bf-committers@blender.org
Fri, 23 Apr 2004 10:54:24 +0300
Interesting that with the same compiler, but compiled from SCons there
is no problem with Mutex::Lock. AFAICS there is the same libraries in-
and excluded as with the project files.
/Nathan
Nicolas Cannasse wrote:
>>Which C++ library? STL is already included and the game engine makes
>>extensive use of it.
>>
>>Kester
>>
>>On Friday 23 April 2004 01:32, Nicolas Cannasse wrote:
>>
>>>There is several std:: calls that can easily be replaced (two std::swap
>
> and
>
>>>one std::copy). They are forcing the include of some C++ library that is
>>>not compatible with the one used by other projects and araise conflicts
>>>when linking. In general, avoiding std:: calls is good porting practice
>>>since the MS STL is not really compliant.
>
>
> I'm not really sure since I'm not expert in C++ libs tricks.
> The only things I can tell :
> - when I linked, there was a conflict about Mutex::Lock between an MS lib
> (libcmtd.lib or something like that) and PHY_Sumo/SM_Object.cpp
> - I looked at the sources and there was no Mutex::Lock so I assumed there
> were imported as the same time as std:: namespace
> - I replaced the 3 calls to std:: by C ANSI calls ( one memcpy and 2 manual
> pointer swaps ) and it worked.
>
> Regards,
> Nicolas Cannasse