[Bf-committers] CVS Compilation under VS.net 2003

Nathan Letwory bf-committers@blender.org
Fri, 23 Apr 2004 09:09:44 +0300

* Disable the gameengine by setting GAMEBLENDER=0 instead of 
GAMEBLENDER=1 in a few projects (preprocessor).

* The quicktime SDK issue is mentioned in the readme.

* could you post diffs of the other changes (esp. the .vcproj-changes), 
so I can see what the differences are. I have tested the files on two 
differnent machines, and they work just fine.


Nicolas Cannasse wrote:
> I managed to compile Blender CVS on MSVS.NET 2003.
> Few tweaks are required :
> - correctly setup the include directories
> - get quicktime SDK lib and includes
> - don't care about the GameEngine (looks like blender.exe doesn't need it)
> However I needed to modify PHY_sumo/SM_Object.cpp in order to make it link :
> There is several std:: calls that can easily be replaced (two std::swap and
> one std::copy). They are forcing the include of some C++ library that is not
> compatible with the one used by other projects and araise conflicts when
> linking. In general, avoiding std:: calls is good porting practice since the
> MS STL is not really compliant.
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