[Bf-committers] CVS Compilation under VS.net 2003

Joseph Gilbert bf-committers@blender.org
Thu, 22 Apr 2004 22:32:49 -0400


Yes I just got .net and use have to do the same things :)

-----Original Message-----
From: bf-committers-admin@blender.org
[mailto:bf-committers-admin@blender.org]On Behalf Of Nicolas Cannasse
Sent: Thursday, April 22, 2004 9:32 AM
To: Blender
Subject: [Bf-committers] CVS Compilation under VS.net 2003


I managed to compile Blender CVS on MSVS.NET 2003.
Few tweaks are required :
- correctly setup the include directories
- get quicktime SDK lib and includes
- don't care about the GameEngine (looks like blender.exe doesn't need it)

However I needed to modify PHY_sumo/SM_Object.cpp in order to make it link :

There is several std:: calls that can easily be replaced (two std::swap and
one std::copy). They are forcing the include of some C++ library that is not
compatible with the one used by other projects and araise conflicts when
linking. In general, avoiding std:: calls is good porting practice since the
MS STL is not really compliant.

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