[Bf-committers] Blender adoption

Mario Latronico bf-committers@blender.org
Thu, 22 Apr 2004 13:54:00 +0000


Nicolas Cannasse wrote:

>chances of being merged into the CVS tree. I'm also interested in the
>ability to write plugins that could "draw" objects directly in the plugin
>window in order to develop edition-custom-mode plugins.
>
>  
>
This can be done now, you can use OpenGL primitives inside the  script 
windows.

One of the first version of MakeHuman, a plugin written in python, use 
opengl draw functions for its
interface.