[Bf-committers] irc meeting minutes april 4, 2004

Ton Roosendaal bf-committers@blender.org
Sun, 18 Apr 2004 14:57:46 +0200


Hi all,

Due to easter (and busy coding myself, ok!) we skipped last week. Below  
you can find the minutes of meeting the week before.

Note: agenda for today will be getting the 2.33 Blender released! :)


1. Scons/make/msvc

- Michel mailed to this list the todo's for Scons. Anyone interested to  
help just notify us.
   http://www.blender.org/pipermail/bf-committers/2004-April/005627.html
- Ton mentions having a quick compile, without checking all  
directories, nor doing all dependencies, would greatly help in adopting  
scons!

2. Game engine

- JesterKing proposes to remove all key checking from blender reading,  
which also should work for player and plugin
- test results are satisfying, except for slow physics performance still
- most build problems seem to be solved as well (Hos fixed Makefiles)

3. Current projects

- Ton committed new noise textures, will do AO shortly after
- Hos mentioned he included STL import for Blender

4. Blender package

IanWill proposes a package which includes some basic documentation on  
Blender, at least a beginners introduction to survive the first steps.  
He proposes to come with a first intro text.

5. Coding standards

Stiv mentioned he found several issues while housekeeping python code  
in Blender. Time to reconfirm some rules for coding style again. Points  
mentioned in the discussion:
- keep code at -Wall level warning free minimal
- use real tabs, no spaces
- old blender code is based on SGI conventions, and the irix tool 'cb'  
(c beautifier)
- still, we need someone to reword the old NaN conventions doc, and put  
that on the maillist for verification.

For now I just add this general rule:
-> use the code style to match the one used, when you work in existing  
C/C++ files.

-Ton-

------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org