[Bf-committers] patch: armature as parent

Martin Poirier bf-committers@blender.org
Wed, 7 Apr 2004 19:08:27 -0700 (PDT)

Actually, you should still be able to parent them to
the bones, as this requires no deformation of the
object, it should be quite possible with the current


--- Jiri­_Hnidek <jiri.hnidek@vslib.cz> wrote:
> Hi all,
> adding Armature as parent for curve/surface (using
> Bone or Armature) 
> crashes blender. I know, that it is not possible to
> have armature anim 
> for curves or somethnig else then mesh, but it is
> stupid to have 
> crashing blender (very old bug)
> Jiri Hnidek

Do you Yahoo!?
Yahoo! Small Business $15K Web Design Giveaway