[Bf-committers] patch: armature as parent

Martin Poirier bf-committers@blender.org
Wed, 7 Apr 2004 19:08:27 -0700 (PDT)


Actually, you should still be able to parent them to
the bones, as this requires no deformation of the
object, it should be quite possible with the current
system.

Martin

--- Jiri­_Hnidek <jiri.hnidek@vslib.cz> wrote:
> Hi all,
> adding Armature as parent for curve/surface (using
> Bone or Armature) 
> crashes blender. I know, that it is not possible to
> have armature anim 
> for curves or somethnig else then mesh, but it is
> stupid to have 
> crashing blender (very old bug)
> 
> Jiri Hnidek


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