[Bf-committers] scons OSX game engine cvs built well, question
Sun, 4 Apr 2004 22:02:58 -0400
How should it be posed in the file ? when I copy and paste it it gets
errors from the start.
As for machine it has more than enough for happy 3d 2d computer art
stuff. But the game engine is just laughable.. ha ha hah hhah ha . The
blocks fall to the ground and just sit there for a minute 'then'!
deside to bounce around! It is silly it is like they are takeing there
time to think about what to do next.
On Apr 4, 2004, at 3:38 PM, Michael Velikanje wrote:
> I posted that. On my system I get approx. a 20% increase in render
> speed and 10% in the game engine. If that's not working for you try
> opening gcc man pages and try some of the different optimization
> options on your system. Thats how I found the combination that speeded
> things up on my system, that and a lot of compiling and testing, if
> you find a combination that works for you please post it so others may
> try it.
> Just because I'm curious what is the result of running 'machine' on
> your system, how much ram, cpu mhz?? I've been trying the demo-files
> on my system and have found that everything mostly work the same as
> they did on 2.25, with reasonable speed, (however, reasonable is
> Michael Velikanje
> On Apr 4, 2004, at 10:31 AM, car wrote:
>> At .org someone posted this adjustment to speed up scons builds
>> Though I did not get it to work yet. Can somebody help ?
>> Optimization on the scons build method is nonexsistant for darwin. I
>> extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math',
>> '-mcpu=7450', '-mtune=7450']
>> , '-ffast-math', '-mcpu=7450', '-mtune=7450' are the additions.
>> release_flags = ['-O3']
>> to the if sys.platform =='darwin' section and it speeded things up
>> To find the correct machine type to add to -mcpu= and -mtune= use
>> machine at the command line:
>> Last login: Sun Mar 28 09:38:52 on ttyp4
>> Welcome to Darwin!
>> [PowerBookG4 10:17:43am michaelv ] ~% machine
>> ppc7450 you'll get something like this.
>> Or you can just use the generic -mcpu=powerpc assuming you have a
>> For compiling the gameengine I added this to the SConscript file in
>> elif sys.platform=='linux2' or sys.platform=='linux-i386':
>> defines += ['NDEBUG']
>> cflags += ['-O2']
>> elif sys.platform == 'darwin':
>> cflags += ['-O3', '-ffast-math', '-mcpu=7450', '-mtune=7450']
>> This adds the same optimizations to solid as the rest of the code.
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